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Apple iPhone and iPod touch Capture U.S. Video Game Market Share

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More than 30,000 games have been released in the iPhone App Store since its launch in July 2008. With titles that consistently dominate the Top Paid and Top Grossing lists, there is no question that the games category is the most lucrative category in the App Store. This report focuses on how Apple has affected the market share of U.S. video game and portable game revenue since the introduction of games sold through the App Store for iPhone and iPod touch.

Using publicly available market data, provided by NPD (mostly through Gamasutra's Behind the Numbers series), Flurry calculated U.S. console and portable game software sales for 2008 and 2009. We also estimated Nintendo DS and Sony PlayStation Portable game software sales, which make up the significant majority of the portable category, in order to compare these to iPhone game sales. We estimate iPhone game sales using a combination of data made available by Apple and using ratios and calculations from an aggregated set of data that we track through our analytics service.

We begin with a look at the U.S. gaming market, which NPD defines primarily as console and handheld. PC gaming, which has been declining over the last decade, and is currently approximately 5% of the total U.S. market, is not included. Also, for this analysis, we ignore online gaming revenue (e.g., virtual goods and subscription fees from social networking games and massively multi-player online games).

Below is our estimation of market share by platform among console, portable and iPhone platforms for 2008 and 2009.

iPhone_US_VideoGame_MarketShare_2009

 

NPD Group shows that combined U.S. console and portable software revenue was approximately $11 billion and $9.9 billion in 2008 and 2009, respectively. After estimating portable sales, we were able to back into console revenues. We then added our own estimates for iPhone game revenue, which total $115 million and $500 million for 2008 and 2009, respectively.

With these figures, our main finding is that iPhone (and iPod touch) is a gaming platform to be reckoned with. Controlling 5% revenue of a $10 billion industry in just a year and a half is significant. From a market share perspective, console games lost ground to portable platforms and iPhone. While the downturn in the economy may have dampened sales of the more expensive console games category, there is no denying that iPhone has generated substantial revenue and entered strongly into a mature industry.

More interesting to us than iPhone's impact on U.S. gaming was its impact on the portable category, which we estimate totaled $2.25 billion and $2.55 billion in 2008 and 2009, respectively. Michael Pachter, managing director at Wedbush Morgan Securities and a prominent video game analyst, suggests "iPod touch is the most dangerous thing that ever happened" to game publishers. As prices come down for the iPod Touch, and games sold through the App Store continue to have lower price points, more of the young gaming generation may switch to Apple devices over Sony PSP and Nintendo DS for gaming. Further, Apple has squarely positioned the iPod Touch as a gaming machine. Check out a TV spot here to get an idea.

From what we calculate, consumers are downloading iPhone games in droves. Comparing iPhone against Sony and Nintendo games sales shows that Apple has taken nearly one fifth of the portable market in 2009, largely at the expense of Sony PSP. With Sony PSP Go, Sony's latest effort to revive its portable sales, having fallen short of expectations, Sony finds itself now challenged by two competitors in this segment.

Flurry_iPhone_USportableGames_MarketShare_2009Looking forward, with the iPad set for an April release, the traditional gaming giants may yet again be disrupted by Apple. With companies like Electronic Arts and Gameloft joining Apple on stage during its January unveiling of the iPad, the tablet device will enjoy elite game publisher support on day one. Further considering data that Flurry released in its latest Smartphone Industry Pulse report, where we determined that more than one third of iPhone game developers come from the traditional gaming industry, Apple has already established broad third-party game publisher support. With the iPad featuring a larger screen and more processing power, games on the tablet take a step closer to PC and console gaming. Unless the other major video game platform providers (i.e., Sony, Nintendo and Microsoft) respond accordingly, Apple could continue to roll up video game market share.

 

Comments

Clarification regarding marketshare: 
iphone + portable+console = 100% in the above diagram but they have excluded 5% pc games, so iphone sctually only have 5% of the 95% "marketshare", so, by calculations: 
 
iPhone: 4,75% 
pcgaming: 5% 
Portable: 22,8% 
Console: 67,45%
Posted @ Wednesday, March 24, 2010 8:16 AM by Clarification
That's nothing, wait till the iPad shows up. It's going to be a blood bath. 
 
Posted @ Wednesday, March 24, 2010 11:43 AM by Gilles Marin
"Also, for this analysis, we ignore online gaming revenue..." 
 
Does this mean you were able to include revenue from PSN and DSiWare games?  
 
I'm assuming not and that for the PSP and DS you're talking about only retail sales, and just digital sales for Apple (since that's all they have). 
 
It'd be nice to see how the percentages compare when Sony and Nintendo's digital store sales are included as well.
Posted @ Wednesday, March 24, 2010 11:47 AM by Tom
Regarding the US Portable Gaming Software by Revenue chart, is there no revenue at all from non-iPhone OS phone platforms? E.g. Android, Blackberry, Windows Mobile etc.?
Posted @ Wednesday, March 24, 2010 4:38 PM by Nick
is flurry undergoing maintenance? my app stopped reporting yesterday as i was testing out a new version in simulator and device. im no longer getting updates from the app currently in the appstore and im not sure if im even getting analytics from the new version in testing... :( ive emailed support to no avail... please help
Posted @ Saturday, March 27, 2010 1:14 PM by Rufus
Apple should come out with free voip calling solution like this guys here: CallArc.com an interactive multi-platform based free nationwide and international calling service provider is planning on launching it’s beta product in the coming months and is actively seeking users to test its service across various platforms. http://www.callarc.com
Posted @ Thursday, April 01, 2010 2:44 PM by rick
I'm waiting to see if iPad can add more value to the games. 
 
I was waiting for some sort of filter in the search engine.
Posted @ Sunday, April 04, 2010 12:42 AM by ChickenHeroDefender
Apple erobert mit iPhone&Pad Videospiele-Markt - in USA bereits 5% Marktanteil (immerhin eine 10-Mrd-Industrie) http://tinyurl.com/yeqhq9e
Posted @ Friday, April 16, 2010 12:28 PM by Sten
iPhone OS is slowly but surely climbing its wat through the console wars. Who knows? One day iPhone OS will challenge Sony's PS/PSP and Nintendo's Wii/DS. Just stay positive. Or is it time for apple to develop a platform solely for gaming. Hmmm.
Posted @ Saturday, April 24, 2010 10:56 AM by iPhone spy app
I assume that had Apple decided to place a regular iPod HDD into the iPhone/Touch, then you'd have a gigantic device due to the requirements .
Posted @ Tuesday, May 04, 2010 4:15 AM by portable stages
my iPhone was actually a gift from my girlfriend. i really love this phone and i think that this is the best phone that money can buy. i like the features and the design most especially the games. ...
Posted @ Tuesday, May 11, 2010 9:29 PM by Spy Apps For iPhone
iPhone in china is too expensive, it cost too much money, i am going to marry, and select my wedding dress already, but i could afford iPhone any more. what a pity
Posted @ Wednesday, May 26, 2010 7:05 AM by andy
Amazing post about apple iPhone and iPod. I appreciate your thoughtful write. I recently buy my iPhone from Australia I love my iphone and love to use it.
Posted @ Wednesday, August 04, 2010 3:13 AM by Mobile Spy
ipod is a dream thingy that every person want to have in its hand. but it must be little affordable for everyone. 
 
Posted @ Friday, August 06, 2010 7:45 AM by John Breganze
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