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Flurry Smartphone Industry Pulse, October 2009

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The data in this report is computed from a sample size of over 2,500 applications, 40 million consumers and 4 platforms: Apple (iPhone and iPod Touch), Blackberry, JavaME and Google Android.

After Playing Games, iPhone Gets Serious about Books

The iPhone is a versatile multi-media device that has already significantly impacted the business models of music, games and other Media & Entertainment industry categories. In particular, since Apple launched the App Store in July 2008, game developers have flocked to the iPhone, creating an alternative for consumers to the leading handheld gaming platform, Nintendo DS. In Nintendo's October 29 earnings call, the company cited iPhone competition against its DS as one of the reasons profits fell by more than half last quarter, from 133 billion yen a year prior to 64 billion yen, or $709 million.

To predict which sector of Media & Entertainment iPhone might next impact, Flurry researched the number of applications released to the App Store, by category, since its inception. From August 2008 to August 2009, more apps were released in the Games category than any other. This September, however, we observed another category, Books, usurping Games for the first time ever. To illustrate the surge in the supply of books to the App Store, the chart below compares the number of books and games released to the App Store per month, over the last four months, as a percentage of all released applications.

Flurry_iPhone_App_Games-vs-Books

In October, one out of every five new apps launching in the iPhone has been a book. Publishers of all kinds, from small ones like Your Mobile Apps to mega-publishers like Softbank, are porting existing IP into the App Store at record rates. Flurry first evaluated the iPhone as an eBook reader in its July Pulse ("You Trying to Swindle my Kindle?") where it looked at consumer demand for eBooks. In that report, we observed that during the month of August 1% of the entire U.S. population was already reading a book on the iPhone. Now, with books shipping in droves, we are seeing the supply-side explode.

The sharp rise in eBook activity on the iPhone indicates that Apple is positioned take market share from the Amazon Kindle as it did from the Nintendo DS. Despite the smaller form factor of the display, we predict that the iPhone will be a significant player in the book category of the Media & Entertainment space. Further, with Apple working on a larger tablet form factor, running on the iPhone OS, we believe Jeff Bezos and team will face significant competition.

 

Addicted to iPhone Apps? There's an App for That. 

In its August Pulse report, Flurry reviewed consumer loyalty by looking at how long and how frequently consumers used their downloaded applications. This time around, we're escalating the conversation from retention to outright addiction. The chart below depicts growth of what we call the "Addict" segment, consumers that use an application more than 100 times per month, or more than three times each day of the month. These are the most active users Flurry tracks, and they fire up their applications more than 10 times more often than the average user, who access their applications around 8 times per month. 

Flurry_iPhone_App_Addiction

The graph above shows significant growth in the Addict segment over the past six months. In September, 1.2% of the more than 40 million users Flurry tracked, or roughly one half of a million, used apps more than 100 times per month. Unrelated to Flurry's finding, a Rubicon Consulting survey found that one in ten iPhone users reported pain or numbness in their fingers. Perhaps there is a correlation between usage and physical side-effects. Either way, there is no denying the level of addiction iPhone users are demonstrating around app usage. 

Comments

How are you counting eBooks? If a company uploads hundreds of titles, each as a different app, are you counting that as one app or as hundreds? 
Posted @ Monday, November 02, 2009 6:37 AM by Allison K
What does the data say about book app purchases - i.e., what percentage of these e-book apps are actually purchased and at what price?  
 
 
 
Downloading a free e-book is one thing, but a true bellweather will be when app consumers are purchasing at a regular rate.
Posted @ Tuesday, November 03, 2009 6:40 AM by Bill S
Hi Allison and Bill, 
 
Thank you for your questions. I'm answering both in one reply. Hope you don't mind.  
 
Allison - Regarding the way we counted, there could be double counting as you point out since each app, even if it is a variation of the same book (e.g., different language, etc.) may be counted more than once. This happens in games as well between free and paid. At any rate we didn't adjust for the "bulk app" phenomenon. 
 
Bill - this study focused on the supply-side: what books are getting put on the store shelves of the app store. It doesn't inform us about how many consumers take them to the cash register and buy them. Average selling price (ASP) for books appears to be near $3. This compares favorably to the overall ASP in the app store of around $2 and even better to the ASP for games which is lower. We take the spike in demand we noted from an earlier analysis, combined with the flood of supply into the market as an early indicator that iPhone as an eReader is real. 
 
Thanks,  
 
Peter 
VP Marketing for Flurry
Posted @ Tuesday, November 03, 2009 4:06 PM by Peter Farago
It would have been more interesting if the "addict" segment would be revealed with a top 10 addictive: what is the app crack?
Posted @ Sunday, November 08, 2009 1:30 AM by Addicted Apper
Living in a non english speaking country with little or no english book stores I use the kindle app and an ebook reader app a lot. I have found i'm reading a lot more volume wise and its instant too. I would prefer physical books but right now this has already exceeded my expectations.
Posted @ Monday, November 09, 2009 11:46 AM by Alex Hynes
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