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Can Developers Still Make Money in the iPhone App Store?

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The App Store's unprecedented success has certainly created "poster-child" success stories like iShoot and Trism (for the record, we love and play the both of those games!). At the same time, Apple recently announced that over 25,000 applications are available in the iPhone App Store and that over 50,000 paid developers are in their SDK program.  Given these figures, many wonder if increased competition has created an insurmountable barrier-to-entry for additional success stories.

First, let's get the definition of "success" out of the way. For some - fame, recognition, or capturing lots of users is success enough. But let's focus on money. We asked: Are most apps we see in the App Store little more than fun distractions during a consumer's busy day, or is there a solid business behind them? Inquiring minds would like to know and we have an answer.

Based on our data, there still remains a significant opportunity to make solid money with iPhone applications, especially for games. However, like traditional video game, movie and music industries, the iPhone App market is a "hit-driven industry" meaning that total market revenue is concentrated among a few big winners.

That said, there appears to be more of a middle class in the App Store; that is, more companies bringing in respectable revenues. This is particularly true when comparing revenue distribution across iPhone Apps versus what games and apps earned on traditional carriers like Verizon and Sprint. This is due in large part to the free trial, better navigation, community ratings and superior discovery solved by Apple in their store. What this means for developers is that if they release a title with a strong concept and solid production values - even if it doesn't have a known brand associated with it -- and they market it well, they can have a hit and make money.

But how much money? What is a hit worth? Well, how does $750,000 in three weeks sound?

It doesn't yet beat U2's expected revenues from their new album, No Line on the Horizon, but it's getting close.

To demonstrate this, we studied a puzzle game that was released with both free and paid versions. In this case, both versions made the Top 25, in their respective categories.

App Store Installs for Game Title, 3 week period

Within three weeks, the game had over two million installs and generated an estimated $750,000 USD in revenue. Not bad for a puzzle game. However, the bigger puzzle remains, how did that application make that much money while 25,000 others didn't?

Studying the questions, the answer came down to a matter of basic execution: a great concept, a good user experience, tight marketing and a smart distribution plan. Those factors helped "thrust" the title into the "orbit" of the Top Sellers category. Then the real "booster" of superior merchandising placement kicked in.

While we know that hits will continue to emerge in the App Store, the space is maturing quickly. To succeed, developers need to think about their total offering and how to market it effectively.

The good news is that there is money to be made, but it's time to bring your A game. Stay tuned as we share more on this topic, including best practices and tips to succeed.


Comments

How many one hit wonders like this exist on the App Store? These kind of individual successes are driving new developers onto the store. However, there are not many reasonable size companies who have made any significant money out of App Store. Wonder why? and how will that change and when if? 
 
I have written some articles on this issue and keep on pondering on this issue. You can see my articles at http://mobilepov.wordpress.com
Posted @ Monday, March 23, 2009 11:58 PM by R. Paul Singh
Unless you have a great application the chances of getting found are getting smaller. It is still a cost effective place to market but I would not rely on the Apple store to make money or reach all possible consumers. Unfortunately, since Apple is running a closed shop you cannot get your applications any other way. 
 
Fortunately other handsets are more open. Bango recommends your applications work with Google Android, Windows Mobile, Symbian and Blackberry to ensure a wide reach and improved revenues. 
 
Make sure your application is submitted to the app stores but also deliver it via your own site and through other directories. Use Bango Payment to charge for downloads or subscriptions and get the maximum conversion rate through the use of operator billing. See http://bango.com/payment for more details.
Posted @ Tuesday, March 24, 2009 5:15 AM by Andy
I think the App Store exclusivity that Andy mentions has its advantages as well. If a user wants to buy a java mobile game, they have a thousand choices of where to purchase, but that excess of choice can become a problem in and of itself. Anyone who has an iPhone, on the other hand, knows where to go to get software. 
 
As for the proposition of making money: My first iPhone app is a game, written in my spare time. The free version was in the top five all over the world a couple of weeks ago, and even though the "conversion rate" of people buying the full version was disappointingly low, and the full version never even entered the top 100 in most markets (as far as I know), sales were still enough to easily surpass my income from my day job during the past 4 weeks. If I were bold enough to quit my day job, release 20 such games a year (not an impossible goal considering the amount time spent on the first game), and get similar results on average, I'd probably be doing really, really well for myself (but I'm not quite bold enough to assume that each app I release will achieve the same results). 
 
But I'm not trying to too my own horn here: The point is that while this works on a micro-level for a one-man shop, for bigger companies making bigger-budget games, it seems like a more iffy prospect. What happens if you lay down multiple person-years on a game that tanks?
Posted @ Wednesday, March 25, 2009 5:57 AM by Jack Nutting
You said "Titght Advertising" How did you advertise? Can you please tell us? What was key?
Posted @ Wednesday, March 25, 2009 11:00 AM by Daniel Monroe
Based on my experience, it's hard to be a one-man shop. You can't just place an app in the AppStore and wait for the money to roll in. 
 
An ideal team might have (1) an iPhone programmer, (2) a server-side programmer, (3) an artist/GUI designer, and (4) someone to focus on marketing/PR.  
 
I'm not making much money on my two paid apps, and they need a marketing effort that I haven't found time for. I've spent my time on the programming (and the limited artwork I use) - that's not enough to insure success.
Posted @ Wednesday, March 25, 2009 6:43 PM by Dave Wilson
For what it is worth - I took the plunge and am supporting myself with my app income. I have 9 apps in the store, but most of my income comes from one or two. 
 
You can make it work, but you really need to remember that it will probably take a lot of effort even if you get lucky and get a hit.
Posted @ Saturday, April 04, 2009 9:34 AM by MattjDrake
The lottery is just a tax for those who are really bad at math.
Posted @ Saturday, April 04, 2009 4:52 PM by James Peckham
I agree with James about the odds of winning the lottery, but I don't view the App Store as having the same terrible odds. It's actually quite a good money maker for a lot of companies and individuals making iPhone apps. What are the real alternatives? I worked in mobile gaming for several years distributing J2ME and BREW games through carriers. The App Store is a much better market place, but the rules of business and competition still apply. And it is a hit driven marketplace, just like the video game industry, so unfortunately there will be many more who don't "make it big" vs. those that do.
Posted @ Saturday, April 04, 2009 7:45 PM by Peter Farago
It's growing so fast that you simply cannot ignore this market! 
It's already turning people into millionaire and yet getting stsated! 
People Just Like You Will Make Fortune From This! 
BUT... 
How to create ideas foe awesome apps? 
How to research your app idea? 
How to develop your app even you total technophobe? 
How to market app? 
How to make money in mobile app market? 
Posted @ Monday, April 20, 2009 12:08 PM by Syed Akram
I'm not sure i get the part about marketing and distribution. how much realistically can a small team do in terms of marketing to get visibility for a title apart from blogs, some viral marketing? Even if you do there is no / little guarantee that this will translate into visibility on the App Store. 
 
What Apple lacks is a clear, tangible and simple way for developer to actually secure merchandising for their apps in the store. GetJar already has this where you can buy fixed placement or variable placement through what we call pay-per-download. This at least give developers the option to pay to get visibility for their apps above the rest. 
 
actually we also allow iPhone developers to do this as well... 
 
P.
Posted @ Wednesday, April 29, 2009 9:52 AM by patrick
Hi, 
I read this page and I realize that all of you have some experience for  
 
How to put your app on Apple App store 
How the business model works and how money is distributed of you sales between Apple and developers. 
How to make it available in all the countries.  
 
If some body can give me some tips or some source where I can read more about all these issues then it would be a great help.  
 
Mail me Please 
 
tabishch@gmail.com 
 
Tabish
Posted @ Monday, May 04, 2009 4:30 PM by Tabish
Just like any other market that is or has become saturated, marketing becomes more important as competition and "noise" increases. You'll need a solid strategy to market successfully, and that starts with understanding your niche, I.D.'g your target audience, explaining the benefits or value of your app in terms they'll understand, and putting that explanation where they're most likely to see it -- whether that's on your website, in PR, social media, etc.
Posted @ Monday, May 04, 2009 9:45 PM by Robbin Block
What a great blog to find, just as I start on the path to create an app for ALL mobile platforms that I can. There is still a HUGE potential for mobilapps. Think about creating something that can earn revenue for the person using it - and not by taking surveys or looking at advertising to collect points. Good luck to all of you out there. 
 
Check out mobilographer.com on September 1st 2009 to see if we made it to market!
Posted @ Monday, May 11, 2009 6:49 PM by Mankhool
Can someone please help me on how to make the app and put it on the market for a profit. And do you need to make an agreement with apple for you to make money?
Posted @ Tuesday, May 19, 2009 9:57 AM by Alex
Smart people out there... How does one make money on the free apps? 
 
thanks tom
Posted @ Wednesday, June 10, 2009 6:22 PM by tom
there are a couple of ways to make money from free apps: 
 
1. Freemium content - place a demo / freeware version of mobile software which then upsells to a fully paid version. This has the advantage of encouraging consumers to download the app without fear of bill shock 
 
2. In application advertising - tried and tested by people like Greystripe, HOvr and others. Features ads running either in a wrapped manner (loading and exit screens of the app) or integrated within the app. Money is split between the technology provider, the content owner and the carrier (if they are distributing) 
 
3. 3rd party. Classic example here is Opera Mini. The browser is free for download but any search that a consumer does using this browser is paid for by Google. Google pays Opera for the searches as a way to encourage use of its search engine. 
 
so in a nutshell, just because its free doesn't mean smart developers cant make money from it. As most consumers only keep apps on average 3-4 weeks on their phones and aren't willing to shell out money for apps we believe free apps is the way to go. Then again premium will have a role to play if the content is branded and of exceptional quality. 
 
cheers 
 
Patrick 
VP Marketing 
GetJar
Posted @ Thursday, June 11, 2009 4:58 AM by patrick mork
How hard is the app programming and what would u need to get started ?
Posted @ Monday, August 10, 2009 3:36 PM by Robert
Thanks for a great article. $750,000 USD in revenue sounds appealing but as you said this is due to a marketing strategy around the game that must have cost at least 500k. It would be great to hear stories of people who have created the games from their bedroom and made the money.
Posted @ Sunday, September 27, 2009 7:44 AM by Emma
1. Does the developer of iPhone apps have to be exclusive to them or can they port to other os? 
 
2. Is there any copyright assignement to be able to sell on App store or is it strictly royalties and they own no rights to your work?
Posted @ Monday, November 02, 2009 2:26 PM by Tim Connolly
I think it depends on type of application created that will decide how much a developer can earn...
Posted @ Friday, November 06, 2009 5:24 AM by iPhone development
Great page,Im interested in creating apps, looked at iphones own package for this but is said I needed an apple mac computer, is there any way around this. 
 
 
 
Any additional info that may hepl a beginner would be appreciated.
Posted @ Sunday, November 08, 2009 10:59 AM by Dave
For the average person who want to know how to make money with iphone applications, the process is strategic, intentional, and straight forward. Here are some ideas to help you get started. 
 
1. Develop an app that is focused, practical, and small in size. The smaller the app file, the faster it will run and the more enticing it is to potential buyers. If the app is too big, buyers might not have room for it on their iPhone, causing fewer people to buy it, and you might not make as much money with your iPhone app. 
 
Avoid letting extra features sneak into your app. If they are important, save them, and after the initial release of your app, release a premium version with the extra features. This will allow you to sell the simpler release (for those who need a smaller app), but also have a more extensive app that you can charge more for. 
 
Keep it small, keep it simple, and create an app that people can use over and over again. 
2. Submit your app to the Apple Web App Directory. Apple’s Web app directory is the premiere listing of the newest applications. You won’t find much traffic on other directories, so you should submit to the Apple directory. Once you submit, wait for Apple to review your app. This review is merely to see if your app is usable and functions correctly. 
 
Once Apple reviews your app – which takes about a day – they’ll put your app at the top of their chronological list. You’ll get a lot of hits for the first few days because of your app’s place at the top of the directory list. This is the most crucial part of your total revenue because it’s when your app will be seen the most and you will make the most money with iPhone apps. 
3. Resubmit your App. Apple will relist your app at the top of the directory if you resubmit your app with revisions. Fill out a resubmission form and fill out the “What’s New” section. Even if your revisions are small and simple, you should still resubmit your product. This will increase visibility, placing you at the top of the directory list once again. 
 
Always resubmit your app on a Thursday or Friday. Apple doesn’t list apps during weekends, so the ones listed on Thursday and Friday stay at the top of the list the longest.  
 
All of these steps WILL help your iPhone app gain exposure and buyers, but they don’t guarantee the success of your product. You MUST have a compelling, concise, practical, and efficient app. If your app fits this mold and you follow these steps, you will have success. The key is coming up with a good idea, but the trick is showing your app to the world once it is created. If you can do this, you will make money with your iPhone apps.
Posted @ Friday, November 20, 2009 1:24 AM by Make Money With I-Phone Apps
How hard is the app programming and what would u need to get started ?
Posted @ Tuesday, November 24, 2009 1:18 AM by MLM Software
sweet i saw the differents in a free app and a paid app i am gonna start making free apps soon!!!!!!!!!!!!!!!!!!!!!!!!! 
 
Posted @ Thursday, November 26, 2009 11:04 PM by Jo Jo
Actually, why not take a different approach? Write something because you like to. It takes a tiny bit of money ($99 to sign up as an iPhone developer) and it's lots of fun to write software on the iPhone (if you consider programming to be fun - otherwise you're in the wrong business). Make your app ad-supported if you want, and submit it to Apple. You can make a few hundred dollars a month for something which only takes a few evenings to write. See <a>http://www.curly-brace.com/iphone.html.
Posted @ Tuesday, December 08, 2009 3:23 AM by Sander
I have had my two game apps downloaded in average 10 times a day (even published on youtube, metacafe, Break, Veoh, and DailyMotion video sites.) Very disappointing! It wasnt what I have expected or hoped for. It looks like I got into the boat little too late to have my apps downloaded more than 1000/day.
Posted @ Tuesday, December 08, 2009 4:24 PM by Magnix
I wonder how hard is the app programming and what would u need to get started? How to put your app on Apple App store?  
 
Posted @ Monday, December 21, 2009 7:22 PM by Best Touch Phones
I have been following the comments and wanted to respond on how easy it is to develop for iPhone and submit to the App Store. First, sign up for the iPhone developer program at the iPhone Dev Center <a>http://developer.apple.com/iphone/index.action. In the iPhone Dev Center there are a ton of resources including getting started videos, examples, tutorials, and instructions on setting up your app for the App Store. Second, to get apps on the App Store you can visit the iPhone Developer Program Portal. There are step by step video instructions on how to get set up and then distribute your iPhone app for the App Store. It took me a couple of months to learn objective C, an additional two months to complete and test my iMailForms app, and then 1 month to get both a free and paid version approved for the App Store. Version 1.2 only took 1 week for approval. As stated earlier, marketing is the hard part. Note: make sure you test your app well for memory leaks and follow Apples rules to the letter. Apple will reject you if you do not.
Posted @ Wednesday, December 23, 2009 11:33 AM by Ken Bean
The iphone app store definitely is still a gold mine for developers. Its just more about marketing now than anything else. With all the competition its really important developers figure out a way to make their apps stand out.
Posted @ Friday, January 01, 2010 9:49 PM by iphone developer
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Don't let months or weeks of hard work go to waste! SIO2 Interactive is proud to introduce the SIO2 STORE (http://store.sio2interactive.com), a unique place for Publishers and Developers to exchange iPhone Game Source Code, 2D/3D assets for iPhone games and more! 
 
Simply browse http://store.sio2interactive.com to gain instant access to FULL iPhone Game Source Code and more!
Posted @ Friday, January 22, 2010 8:42 PM by Gabriel22
thanks for this share
Posted @ Saturday, January 30, 2010 12:39 AM by m65
Saltmarch Media is organizing India Game Developer Summit Event in Bangalore. This Summit will be a boost for the Game Developing Industries. It covers the topics like Online Gaming, Gaming Business, Gaming Career, Making Money in Gaming, Audio in Gaming, Mobile Gaming and Adobe Flash Platform and has 1 day workshop at the end as well. Any one attending this event? 
 
Register at gamedevelopersummit dot com
Posted @ Sunday, January 31, 2010 11:04 PM by Satpal
Great site. Smart digital marketing will help drive app monetization. My recent post focuses on the app marketing challenge, but from a digital marketer perspective. Click here to read and share - http://bit.ly/bfvhAh
Posted @ Monday, February 01, 2010 10:44 AM by Jack Feuer
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